ABOUT ME
A 3D Artist with three years of academic experience in Game Design, working towards a Level 8 Degree. Crafting immersive environments that enhance player experiences. Creating original assets in Blender. Passionate about bringing worlds to life through detailed modeling, texturing, and optimization for games and animation.
PROJECTS
"PolyWalker"
Unity - Blender
January 2025 - Present
PolyWalker is a survival wave-based shooter. Players will go up against waves of the undead while collecting points, unlocking new areas, upgrading their character and collecting powerups. The goal is to survive as long as possible or complete the storymode aspect of the game.
"Aria Quinn"
Blender - Substance Painter - Premiere Pro
September 2024 - January 2025
“Aria Quinn” is a 5 second animation modeled in blender and textured in substance painter. The animations shows a walk and a run sequence that cycles into a jump and land animation then finished with “Aria” aiming and taking shots with her gun. It was then compiled in Premiere pro and VFX was added such as sound, muzzle flash and barrel smoke.
CONTACT ME
RESUME
PolyWalker













Aria Quinn
Development







